AI Insights · Timothy · October 2025
Top City Building Games on Android in South Africa, Q3 2025
Explore the performance of the top city building games on Android in South Africa during Q3 2025, with detailed insights on downloads, revenue, and active users.
In the third quarter of 2025, the city building game genre on Android in South Africa showcased interesting dynamics, with several games experiencing varying trends in downloads, revenue, and active users. Here's a closer look at the top five games based on data from Sensor Tower.
Super City: Building Master from XGame Global saw a notable fluctuation in weekly revenue, starting at about $36 and peaking at $45 in early July, before declining to around $13 by the end of September. The game's weekly downloads began at approximately 11.4K, gradually decreasing to around 5.5K mid-quarter, before rebounding to 7.3K. Active users mirrored this trend, beginning at 27K and ending the quarter at about 20.4K.
Transport Tycoon Empire: City by Alda Games had a stable performance in downloads, starting at 2K and reaching over 3.3K in late September. Revenue was modest, with a peak of $19 at the beginning of the quarter and a resurgence to $15 by the end. Active users increased from 5.7K to 8K, indicating growing engagement.
Megapolis: City Building Sim, developed by Social Quantum, experienced a decline in downloads from 5.3K to nearly zero by the end of September. Revenue showed some volatility, starting at $28, peaking at $40 in August, and ending at $24. The active user base decreased from 8.3K to 3.1K, reflecting the download trend.
SimCity BuildIt from Electronic Arts maintained strong revenue figures, with weekly earnings around $884 initially, peaking at $1.1K, and closing the quarter at $702. Downloads remained steady, averaging around 1.5K, while active users fluctuated slightly, starting at 6K and ending at 6K, demonstrating consistent player retention.
State Connect: Traffic Control by CASUAL AZUR GAMES had varied performance, with downloads beginning at 1.1K and slightly decreasing to around 1K by the end of the quarter. Revenue peaked at $35 in July and saw a decline to $9 by September. Active users showed a recovery from 3.2K to 3.3K towards the end of the period.
These insights highlight the dynamic nature of the city building game market on Android in South Africa, with each game experiencing unique trends. For more detailed analytics, visit Sensor Tower.